Phantom
Real Name: Kaito Aikawa
Codename: Phantom
Species: Human
Ethnicity: Japanese
Gender: Male
Age: 23
Faction: Angel Swords
Branch: Marines
Rank: Captain
Role: Squad Leader
Status: Active
Kaito Aikawa, better known by his codename Phantom, is a Captain within the Angel Swords Marines and the commanding officer of a combat squad.
Drafted into military service at the age of seventeen, Phantom developed into a highly capable close-quarters combatant and squad leader.
He possesses several unusual abilities, most notably the ability to phase through solid structures, produce powerful shockwaves through physical impacts, and temporarily enhance his combat performance.
Despite his relatively relaxed personality outside of combat, Phantom possesses a volatile temper and can become considerably more aggressive when angered.
Appearance
Phantom is a young human male of Japanese descent.
Further details concerning his physical appearance and combat armour remain undocumented.
Personality
Phantom is generally relaxed, sociable, and comfortable speaking with other personnel.
Outside combat, he is considerably more approachable than his codename and abilities might initially suggest.
He enjoys conversation and can interact casually with both members of his squad and other Angel Sword personnel.
Phantom does, however, possess a notable temper.
He can become angry relatively easily when sufficiently provoked, resulting in a considerable change in his behaviour and combat style.
This becomes particularly dangerous when combined with his enhanced physical abilities.
Despite this tendency, Phantom has demonstrated sufficient leadership and battlefield competence to achieve the rank of Captain and command his own squad.
Early Life
Phantom’s parents were killed when he was seven years old during an attack by Hell Hosts against his home.
The event became one of the defining experiences of his childhood.
At the age of seventeen, Phantom was drafted into military service.
He subsequently became part of the Angel Swords and developed extensive combat experience during the conflicts that followed.
His history with Hell Hosts predates his military career and gives the wider conflict between the factions a deeply personal dimension.
Angel Swords
Phantom serves within the Marine branch of the Angel Swords.
He holds the rank of Captain and commands a squad of Angel Sword personnel.
His combination of mobility, close-quarters combat skill, anomalous abilities, and conventional weapons allows him to operate effectively in environments where rapid assaults and aggressive manoeuvres are required.
Despite his relatively young age, Phantom’s years of military experience and battlefield performance have earned him command responsibility.
Martial Arts
Phantom is an extensively trained martial artist.
He holds a black belt in karate and has also received significant training in kung fu.
His martial arts experience forms an important part of his combat style rather than existing separately from his anomalous abilities.
Phantom frequently combines conventional strikes, movement techniques, and close-quarters training with his enhanced abilities.
This makes him particularly dangerous at close range.
Abilities
Phantom possesses several unusual abilities.
The origin and underlying mechanism of these abilities remain undocumented.
Phase
Phantom can temporarily phase through solid matter.
While using this ability, his body becomes partially translucent and he is capable of passing through walls and other physical barriers.
Phase provides Phantom with considerable tactical mobility.
He can use it to bypass certain obstacles, enter otherwise inaccessible locations, escape enclosed spaces, or approach enemies from unexpected directions.
The exact limitations of the ability remain unclear.
Shockwave
Phantom can perform an enhanced jump followed by a powerful impact against the ground.
Upon landing, the resulting force produces a shockwave capable of affecting nearby personnel.
The strength and effective radius of the shockwave depend upon the amount of force Phantom commits to the initial movement.
Smaller impacts can affect targets within only a few feet.
At maximum output, the shockwave can affect an area extending approximately fifteen metres from the point of impact.
The ability is particularly effective against groups of nearby enemies and can disrupt hostile formations before Phantom enters close combat.
Speed Hit
Speed Hit allows Phantom to perform a rapid sequence of physical strikes considerably faster than his normal attack speed.
The initial successful strike can temporarily slow or impair the target, making subsequent attacks more difficult to avoid.
Phantom commonly combines this ability with his existing martial arts training.
Rather than producing an uncontrolled barrage of attacks, Speed Hit allows him to execute individually directed strikes at unusually short intervals.
Rage
Rage temporarily increases Phantom’s physical strength, speed, and tracking ability.
While active, Phantom becomes considerably more dangerous during close-range combat and can pursue hostile personnel more effectively.
Despite the intensity of the ability, its activation produces relatively little noise, making it difficult for nearby personnel to identify immediately.
Rage is strongly associated with Phantom’s aggressive combat behaviour.
The exact biological or anomalous mechanism behind the ability remains unknown.
Combat
Phantom is primarily an aggressive close-to-medium-range combatant.
His conventional weapons allow him to engage targets before closing distance, while Phase and Shockwave provide several methods of rapidly changing an engagement.
Once within close range, his martial arts training and Speed Hit ability make him particularly dangerous.
Phantom is capable of moving between conventional gunfighting and hand-to-hand combat extremely quickly.
His abilities also make conventional defensive positions less reliable against him.
A wall that would stop another soldier may only temporarily inconvenience Phantom.
Rifle
Phantom carries a selective-fire rifle as his primary conventional weapon.
The weapon can alternate between automatic, burst, and semi-automatic firing configurations depending upon the requirements of an engagement.
It uses specialised energy-based ammunition capable of damaging armour through repeated impacts.
A standard magazine contains approximately twenty-seven rounds.
Phantom uses the rifle primarily during medium-range engagements before transitioning into his more specialised close-range abilities.
Electric Dart Pistol
Phantom carries an electric dart pistol as a secondary weapon.
The weapon fires electrically charged darts intended to incapacitate or disrupt targets.
A standard magazine contains fifteen darts.
The pistol provides Phantom with an alternative to conventional lethal fire when circumstances require it.
Explosives
Phantom carries several specialised grenades, including EMP devices and shockwave explosives.
EMP devices can disrupt vulnerable electronic equipment and machinery.
Shockwave explosives generate concussive force capable of disrupting personnel and creating openings during assaults.
These devices complement Phantom’s existing emphasis on disruption and rapid offensive movement.
Relationship with Hell Hosts
Phantom possesses a deeply personal history with Hell Hosts.
His parents were killed during a Hell Host attack when he was seven years old.
Years later, he entered military service and eventually became an officer within one of Hell Hosts’ major enemy factions.
His experiences inevitably influence his perception of the faction.
However, Phantom’s individual relationships with specific Hell Host personnel and his experiences during later conflicts remain dependent upon his personal history and future events.
Reputation
Phantom is recognised within the Angel Swords as a capable Marine officer and dangerous close-quarters combatant.
His unusual abilities allow him to approach engagements in ways conventional infantry cannot easily replicate.
Phase in particular makes Phantom extremely difficult to contain using ordinary physical barriers.
His effectiveness ultimately comes from the combination of these abilities with conventional military experience and martial arts training.
Phantom is not simply dangerous because he can pass through a wall.
He knows what to do once he reaches the other side.