Anne Harlow
Character Profile
Real Name: Anne Harlow
Callsign: Roulette
Faction: Bounties Legion
Species: Human
Gender: Female
Status: Active
Occupation: Bounty Hunter
Speciality: Close-range combat, deception, target capture, improvisation
Primary Weapons: Compact Revolver, SMG, Throwing Knives
Armor Colours: Black, White, Red
Overview
Anne Harlow, better known throughout the Bounties Legion as Roulette, is a highly successful bounty hunter known for her unpredictable fighting style, sharp intelligence, and almost complete inability to behave seriously when people expect her to.
Cocky, teasing, playful, and seemingly reckless, Anne has developed a reputation for treating dangerous contracts like entertainment.
Targets frequently underestimate her.
Some believe she is careless.
Others believe she survives through luck.
Both assumptions are usually encouraged by Anne herself.
Behind the jokes and deliberately foolish behaviour is an extremely intelligent hunter with an exceptional ability to read people, manipulate expectations, and adapt when plans collapse.
Roulette does not need her opponents to believe she is harmless.
She only needs them to believe she is less dangerous than she actually is.
Usually, they do.
Usually, only once.
Appearance
Anne has a deliberately distinctive appearance both in and outside combat.
Unlike many Bounties Legion hunters who hide almost everything about themselves behind armour and callsigns, Anne makes relatively little effort to conceal her identity.
She likes being recognised.
More importantly, she likes controlling what people think they recognise.
Armour
Roulette’s combat armour follows a distinctive three-colour scheme:
- Predominantly matte black
- Sharp white striping
- Small red highlights
Her armour is considerably lighter than the heavy protection used by hunters such as Hornet.
Anne prioritises:
- Mobility
- Speed
- Flexibility
- Fast weapon access
- Unrestricted arm movement
She would rather avoid an incoming shot than rely entirely on armour to survive it.
The suit provides sufficient protection for professional bounty hunting without significantly restricting her movement.
Her helmet follows the same black, white, and red colour scheme.
Casual Clothing
Anne maintains the same general colour palette outside combat.
Common clothing includes:
- Black skirts
- Black and red leggings
- Black and red tops
- Heels
- Occasional white accents
- Lightweight jackets
Unlike tactical equipment, many of Anne’s clothing choices have no deeper purpose.
She simply likes them.
Anne particularly enjoys fashion and takes significantly more interest in her appearance than many other Legion hunters.
She has also repeatedly demonstrated that she is perfectly capable of running in heels.
This has become significantly more relevant than it probably should have.
Personality
Roulette is:
- Cocky
- Teasing
- Playful
- Highly intelligent
- Observant
- Confident
- Unpredictable
- Competitive
- Risk-taking
- Socially perceptive
- Occasionally genuinely ridiculous
Anne rarely behaves like people expect a professional bounty hunter to behave.
She jokes during dangerous situations.
She flirts with targets.
She deliberately irritates opponents.
She makes unnecessary bets.
She sometimes chooses the more difficult option simply because it sounds more interesting.
And she regularly gives people the impression that she has absolutely no idea what she is doing.
This is often intentional.
The Idiot Act
One of Roulette’s most effective weapons is something many people never realise is a weapon at all.
She lets people think she’s stupid.
Anne frequently behaves less intelligently than she actually is.
Around targets, criminals, informants, and unfamiliar personnel, she may:
- Ask apparently obvious questions
- Pretend to misunderstand explanations
- Act distracted
- Make poorly timed jokes
- Appear overly confident
- Seem careless
- Pretend not to notice important details
The behaviour causes people to underestimate her.
Targets speak more freely.
Guards become less cautious.
Opponents become angry.
People explain things they otherwise would have kept secret.
Anne listens to all of it.
What She’s Actually Doing
While apparently messing around, Anne may already have:
- Counted everyone in the room
- Identified available exits
- Located concealed weapons
- Determined who is actually in command
- Identified nervous personnel
- Memorised security positions
- Examined potential cover
- Predicted escape routes
- Identified weaknesses in someone’s story
- Positioned herself for the opening move
Anne possesses exceptional practical and social intelligence.
She is particularly skilled at understanding:
- Motivation
- Fear
- Ego
- Dishonesty
- Body language
- Group dynamics
She does not simply observe people.
She determines how they perceive her.
Then she uses that perception against them.
Not Entirely an Act
The problem is that not everything is deception.
Anne genuinely is:
- Chaotic
- Easily entertained
- Fond of terrible jokes
- Occasionally impulsive
- Willing to do things purely because they look fun
- Far too interested in proving that she can pull something off
Even people who understand the act cannot always determine when Roulette is pretending to be reckless…
…and when she is actually being reckless.
Anne seems to enjoy this distinction.
Why “Roulette”
Anne’s callsign has several meanings.
The most obvious comes from her preferred sidearm:
A revolver.
However, the name eventually came to represent considerably more.
Roulette’s fighting style is extremely difficult to predict.
Opponents rarely know:
- Which weapon she will use
- Where she will attack from
- Whether she is bluffing
- Whether she deliberately missed
- Whether she has a plan
- Whether the plan just changed
- Whether she is actually in trouble
Fighting Anne often feels like gambling.
Every decision becomes a wager.
And Anne is extremely comfortable with risk.
Her black and red colour scheme has only strengthened the association.
The Hunt
Anne enjoys bounty hunting.
Not simply the money.
Not simply the violence.
She enjoys:
The hunt itself.
Tracking someone.
Learning their habits.
Getting inside their head.
Watching a plan develop.
Watching that plan inevitably go completely wrong.
And figuring out what to do next.
This makes Roulette particularly attracted to unusual or difficult contracts.
Contract Preferences
Anne has been known to reject simple, highly profitable contracts in favour of considerably stranger assignments.
She particularly enjoys:
- Difficult captures
- Moving targets
- Targets with unusual protection
- Infiltration-heavy contracts
- Targets considered unpredictable
- Contracts requiring improvisation
If two contracts offer similar rewards, Anne will frequently choose whichever sounds more interesting.
This behaviour has confused Legion contract personnel on numerous occasions.
Alive Is More Interesting
Anne does not avoid lethal force.
She is a professional bounty hunter and will kill when:
- Required by contract
- Necessary for survival
- Necessary to protect others
- A target leaves no realistic alternative
However, when a contract permits either dead or alive retrieval, Anne frequently prefers:
Alive.
Not necessarily because of morality.
Because capturing someone alive is often harder.
A dead target cannot:
- Escape
- Fight back
- Lie
- Bargain
- Surprise her
Anne enjoys the challenge.
Combat Style
Roulette fights through:
- Speed
- Improvisation
- Precision
- Deception
- Mobility
- Psychological manipulation
She is not among the physically strongest members of the Bounties Legion.
She does not need to be.
Anne rarely fights an opponent exactly how they expect.
She changes weapons frequently, uses the environment aggressively, and deliberately creates confusion.
Compact Revolver
Signature Weapon
Type: Compact Revolver
Role: Precision sidearm
Status: Anne’s preferred weapon
Anne’s compact revolver is her most recognisable weapon.
It is small enough to conceal easily while retaining enough power for close and medium-range engagements.
Unlike some Legion hunters who regularly replace their equipment, Anne has developed a strong attachment to the weapon.
She maintains and modifies it personally.
The revolver is frequently carried even when Anne is not wearing combat armour.
Revolver Fighting
Anne is exceptionally proficient with the weapon.
She uses it for:
- Rapid precision shots
- Disabling weapons
- Shooting environmental objects
- Breaking lights
- Destroying locks
- Creating distractions
Anne is perfectly willing to fire at something other than her opponent if doing so creates an advantage.
Targets have occasionally celebrated an apparent missed shot immediately before discovering what she was actually aiming at.
SMG
When subtlety stops being useful, Anne typically uses a compact SMG.
The weapon complements her preference for:
- Close-range engagements
- Rapid movement
- Aggressive repositioning
- Suppressive fire
Anne rarely remains stationary while using it.
Knives
Anne carries multiple knives during most contracts.
Her preferred type is:
Throwing knives.
She uses them both offensively and creatively.
Possible uses include:
- Injuring targets
- Disarming opponents
- Cutting cables
- Breaking equipment
- Pinning clothing
- Creating distractions
- Interrupting attacks
She also carries conventional blades for close combat.
The exact number of knives Anne carries varies.
Nobody appears to know why she needs that many.
Anne insists she does.
Hand-to-Hand Combat
Anne is an experienced close-quarters fighter.
Her style prioritises:
- Speed
- Joint attacks
- Balance disruption
- Opportunistic strikes
- Weapon stealing
- Environmental attacks
She rarely attempts to overpower physically stronger opponents directly.
Instead, she makes them:
- Miss
- Overcommit
- Lose balance
- Become frustrated
Then she exploits the mistake.
Psychological Warfare
Anne considers conversation part of combat.
She deliberately talks during fights to:
- Distract opponents
- Irritate them
- Encourage mistakes
- Hide her own intentions
- Learn information
Her teasing behaviour becomes significantly more pronounced when she realises an opponent is easily frustrated.
Some targets have described fighting Roulette as:
“Trying to shoot someone who won’t shut up.”
Anne considers this a compliment.
Intelligence
Despite her reputation for recklessness, Anne is one of the more perceptive hunters operating within the Legion.
Her strongest forms of intelligence are:
- Social intelligence
- Situational awareness
- Improvisation
- Pattern recognition
- Tactical problem-solving
She is exceptionally good at making decisions with incomplete information.
This makes her particularly dangerous when operations collapse.
Many hunters perform best when the plan succeeds.
Roulette often performs best when there is no plan left.
Weaknesses
Anne’s abilities do not make her infallible.
Her greatest weaknesses frequently come from the same traits that make her successful.
Thrill Seeking
Anne enjoys difficult situations too much.
She occasionally makes contracts more complicated because the straightforward solution feels boring.
This may involve:
- Taking unnecessary routes
- Allowing a target to run
- Attempting more difficult captures
- Taking avoidable risks
Usually, she succeeds.
That does not make the decision intelligent.
Overconfidence
Anne knows she is good.
Sometimes she knows it a little too much.
She may underestimate opponents who appear inexperienced or predictable.
When this happens, Anne can find herself in situations she genuinely did not anticipate.
Curiosity
Anne has difficulty ignoring something unusual.
A strange door.
An unexplained signal.
A suspicious conversation.
Something that absolutely has nothing to do with her contract.
She will investigate.
This has caused problems.
Repeatedly.
Reputation
Within the Bounties Legion
Roulette is generally regarded as:
- Extremely capable
- Extremely irritating
- Highly dependable when things go wrong
- Less dependable when told not to make things go wrong
Experienced Legion hunters know Anne’s behaviour should never be confused with incompetence.
Newer personnel sometimes make that mistake.
Usually once.
Among Targets
Roulette has an unusual reputation because surviving targets frequently describe her very differently.
Some describe:
A reckless idiot who somehow got lucky.
Others describe:
A terrifyingly intelligent manipulator.
Both descriptions contain some truth.
Relationship with Sentinel
Sentinel is one of the Legion personnel least likely to fall for Anne’s behaviour.
He understands how intelligent she actually is.
Unfortunately for him, this means Anne does not bother pretending around him nearly as much.
Instead, she simply annoys him deliberately.
A typical operation may involve:
Sentinel: “Harlow. Extraction is west.”
Roulette: “I know.”
Sentinel: “You’re travelling east.”
Roulette: “Also know that.”
Sentinel: “Why?”
Roulette: “Found something.”
Sentinel: “Harlow.”
Roulette: “You’ll love it.”
He usually does not.
Relationship with Hornet
Anne finds Hornet fascinating.
Hornet finds Anne difficult to categorise.
His adaptive systems can analyse:
- Her movements
- Her weapon handling
- Her attack patterns
The problem is that Anne deliberately changes all three.
She has reportedly attempted to confuse Hornet’s combat-learning system purely to see whether she could.
Hornet did not appreciate the experiment.
Anne absolutely did.
Relationship with Zero and Grim
Anne enjoys working with the pair largely because their operations have a tendency to become chaotic.
This is not necessarily a positive quality.
Zero and Anne are particularly dangerous when given enough time to improvise.
Grim has occasionally been forced into the deeply unfortunate position of being the responsible one.
Relationship with Hydra
Anne and Hydra share a fondness for:
- Speed
- Risk
- Bad ideas
- Proving that something technically can be done
They should not be left unsupervised with aircraft.
Relationship with Stalker
Anne finds Stalker unsettling.
She refuses to admit this.
Instead, she responds by talking to him considerably more than necessary.
Stalker rarely responds.
This only encourages her.
Relationship with Samuel Warend
Anne respects The Flame enormously.
She is also considerably less intimidated by him than most people believe she should be.
Samuel understands that much of Anne’s apparent foolishness is deliberate.
He also understands that some of it absolutely is not.
Anne has reportedly attempted to make him laugh on multiple occasions.
Results remain inconclusive.
Off-Duty Life
Anne does not spend every waking moment hunting targets.
Outside contracts, she enjoys:
- Fashion
- Shopping
- Gambling
- Bars and nightlife
- Competitive games
- Trying new food
- People-watching
- Weapons practice
- Throwing-knife competitions
She particularly enjoys situations where she can meet unfamiliar people.
Partly because Anne is naturally social.
Partly because she enjoys figuring people out.
Gambling
Perhaps unsurprisingly, Roulette enjoys gambling.
She is particularly fond of games involving:
- Reading opponents
- Bluffing
- Risk assessment
Anne claims she does not cheat.
Whether deliberately misleading opponents counts as cheating depends entirely on who is asked.
Personal Style
Anne’s black, white, and red colour scheme has become strongly associated with her.
She uses it across:
- Combat armour
- Casual clothing
- Equipment
- Personal belongings
Red and black particularly reinforce her Roulette identity.
Anne insists this was not originally intentional.
Nobody believes her.
Quotes
“Relax. I almost definitely know what I’m doing.”
“You thought I was stupid? Oh, that’s adorable.”
“Dead is easy. Alive pays better and complains more.”
“If the plan worked, we wouldn’t be having any fun.”
“You’re angry. Angry people get predictable.”
“I didn’t miss.”
Trivia
- Anne’s real name is publicly known as Anne Harlow.
- Her callsign is Roulette.
- She wears primarily black armour with white striping and red highlights.
- Her civilian clothing follows a similar black and red colour scheme.
- She enjoys wearing heels.
- She prefers a compact revolver as her sidearm.
- She frequently carries throwing knives.
- The exact number of knives she carries changes between contracts.
- Anne deliberately acts less intelligent around some targets.
- She possesses exceptional social and practical intelligence.
- She genuinely enjoys bounty hunting.
- Difficult contracts interest her more than easy money.
- She frequently prefers capturing targets alive when given the choice.
- She enjoys gambling and bluffing.
- Some of her recklessness is deliberate.
- Some absolutely is not.
- Sentinel is rarely fooled by her behaviour.
- Stalker makes her uncomfortable, though she refuses to acknowledge it.
- She should probably not be allowed near Hydra and an unattended aircraft at the same time.